Is this an easy A?
MissionImpossible
18/100work, and a reported D with high fail risk make an A very hard.
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The decision
Key questions
Is this an easy A?
x x x x x x x x x work, and a reported D with high fail risk make an A very hard.
x x x x x x.
Is the course easy?
Material is shown too fast, weekly prototypes crush schedules, and students say class builds you up for failure.
x x x x x x.
Is attendance flexible?
x x x x x x x; success still depends on keeping up with intense weekly work.
x x x x x x.
Is this professor recommended?
Would-take-again is 0% and comments push Udemy or x x x x x x x x.
x x x x x x.
Course guide
Grading
Harsh
25/100
Graded by few things; lazy or flat projects are graded harshly and can force large redos.
Format shift
In-person only.
Workload
Overwhelming
12/100
Weekly all-nighters, lots of homework, and x x x x x x and require rework.
Format shift
In-person only.
Teaching experience
Poor
28/100
Goes over material once, talks fast, limited design experience notes, and students rely on Digital Tutors or Udemy.
Format shift
CS80 is more positive; ET classes drive the low score.
Assessment method
FocusOnAssignments
25/100
Weekly assignments and x x x; graded by few things rather than many small checks.
Format shift
In-person only.
Luni fit check
Weigh these signals against your actual schedule.
Get help balancing workload, grading, and timing when no option is an obvious fit.
Course format
Classroom format
Medium confidence · Best fit for Self Taught Pro
In-person ET and game prototyping feel overwhelming, with fast demos, sparse teaching, and high workload; CS80 is a milder outlier.
Main concern
High fail risk, self-research required, and weekly crunch.
What students said
“Probably the x x x x x x x x high fail rate.”
“Expect to pull all-nighters every week in x x x x x.”
“Prepare to do your own research for the assignments.”
Remote format
Low confidence
No stored summary is available for this format.
Main concern
No main concern is stored for this format.
Exam style
Reviews emphasize weekly projects more than formal exams; x x x x x x x.
Assessment risk
Standard
45/100
Low score means less forgiving assessment conditions.
In-person assessment centers on weekly prototypes and major projects; x x x x x x.
“you'll put so much work into a x x x x x x x x you have to redo too much work.”
“Expect to pull all-nighters every week in order to complete weekly assignments for his game prototyping classes.”
Student evidence
Top student voice
“Probably the x x x x x x x x high fail rate.”
“Doesnt know how to teach and blames students for it.”
“Expect to pull all-nighters every week in x x x x x.”
“Prepare to do your own research for the assignments.”
“Great teacher. He talks fast but always tells the class to speak up if people are being left behind.”
Theme 1
Theme 2
Theme 3
Data context
Analysis sample
6
Recent reviews read by the AI
6
Lifetime ratings
55/100
Evidence confidence
Only 6 reviews, but they are consistent on overload and weak teaching for ET courses; small sample lowers confidence.
Inside 6 stored ratings
Reported outcomes
1 reported outcomes
No reported values
No reported values
No reported values
D 1
No reported values
No reported values